<?xml version="1.0" encoding="utf-8" ?>  
 <rss version="2.0"
   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
   xmlns:admin="http://webns.net/mvcb/"
   xmlns:dc="http://purl.org/dc/elements/1.1/"
   xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
   xmlns:wfw="http://wellformedweb.org/CommentAPI/"
   xmlns:content="http://purl.org/rss/1.0/modules/content/"
   xmlns:creativeCommons="http://backend.userland.com/creativeCommonsRssModule">
 <channel>
    <title>Web 2.0 announcer feed for games</title>
    <link>http://games.web2announcer.com/</link>
    <description>Web 2.0 announcer top stories for games</description>
    <dc:language>en</dc:language>
    <pubDate>Thu, 28 Aug 2008 18:28:39 GMT</pubDate><item>
	<title>The Myths of Developing a Popular Game</title>
    <link>http://web2announcer.com/go/2752161</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    There are, and there have been, thousands, maybe even millions of very successful games that have been released to the world. Some of them fully deserve their popularity while others aren’t the best. But, the one thing they have in common with each other is that they are liked. There are many beliefs about making a popular game. I’m going to try to sift out the false ones.
	</content:encoded>
    <pubDate>Thu, 28 Aug 2008 18:28:39 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2752161</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://research.web2announcer.com/">research</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Making the A.I. Fortify Bottlenecks</title>
    <link>http://web2announcer.com/go/2751847</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Notice that purple has moved his line of towers forward. The A.I. dynamically adjusts its defensive frontier as conditions change in the game, and has a tendency to “push” a line of towers forward, just like a real RTS player often does.
	</content:encoded>
    <pubDate>Thu, 28 Aug 2008 12:01:50 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2751847</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>An open-source Spore Creature Creator-like game content creation framework?</title>
    <link>http://web2announcer.com/go/2751714</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Imagine if all game developers had access to a free set of tools like the Spore creature creator.
	</content:encoded>
    <pubDate>Thu, 28 Aug 2008 08:22:13 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2751714</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://open-source.web2announcer.com/">open source</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://tools.web2announcer.com/">tools</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Building an Online Game in PHP, Perl, or Ruby on Rails</title>
    <link>http://web2announcer.com/go/2749545</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    The BuildingBrowsergames blog has had a long series of entries showing how to build an online game. Each entry has thus far been completed first in PHP and then again using Perl. This is my blog entry which has an overview and key for the entire series of postings and it serves as an announcement that I&#039;ve started converting all the entries over to Ruby on Rails as well.
	</content:encoded>
    <pubDate>Tue, 26 Aug 2008 03:10:58 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2749545</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://perl.web2announcer.com/">perl</category><category domain="http://php.web2announcer.com/">php</category><category domain="http://ruby.web2announcer.com/">ruby</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>MonkeyWorld 3D Version 4.1</title>
    <link>http://web2announcer.com/go/2749315</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    MonkeyWorld 3D 4.1 is now available for download.
	</content:encoded>
    <pubDate>Mon, 25 Aug 2008 20:32:27 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2749315</guid><category domain="http://announcement.web2announcer.com/">announcement</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://open-source.web2announcer.com/">open source</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Agile Game Development: Iterations and vertical slices</title>
    <link>http://web2announcer.com/go/2749062</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Any game developed using agile makes progress using iterations. The goal of every team for every iteration should be to make progress by adding value to the game or pipeline for a customer. This might be a the improvement to a core feature for the player who buys the game or a function for the animator using the asset pipeline or a tool.
	</content:encoded>
    <pubDate>Mon, 25 Aug 2008 14:28:17 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2749062</guid><category domain="http://agile.web2announcer.com/">agile</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>5 Ways To Save Time While Developing a Game</title>
    <link>http://web2announcer.com/go/2748827</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    If you’ve ever made any type of game, you should know that it usually takes a pretty large chunk of time to develop. Nobody likes to waste time, well at least I don’t, so here’s a list of methods that I use to prevent time wasting.
	</content:encoded>
    <pubDate>Mon, 25 Aug 2008 07:18:06 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2748827</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://research.web2announcer.com/">research</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>A Simple AS3 Texture Font for Easier Debugging</title>
    <link>http://web2announcer.com/go/2742377</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    A fixed pitch pixel font with outline for easier debugging. Great for games which utilize direct blitting. Bonus round: static intializers in AS3.
	</content:encoded>
    <pubDate>Mon, 18 Aug 2008 02:16:47 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2742377</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Khronos Releases OpenGL 3.0 Specifications</title>
    <link>http://web2announcer.com/go/2738772</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; Interoperability with OpenCL being defined
	</content:encoded>
    <pubDate>Wed, 13 Aug 2008 23:25:49 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2738772</guid><category domain="http://announcement.web2announcer.com/">announcement</category><category domain="http://frameworks.web2announcer.com/">frameworks</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://open-source.web2announcer.com/">open source</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Don&#039;t Make Them Think: How to Make a Usable Flash Game</title>
    <link>http://web2announcer.com/go/2738231</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    “Usability” is a term used many times in web design and development. It basically means the ease of use or navigation that a website has. It also includes some other specifics like design conventions which we will touch on later. But for now, let us apply some of these usability ideas to flash games.
	</content:encoded>
    <pubDate>Wed, 13 Aug 2008 10:59:20 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2738231</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://usability.web2announcer.com/">usability</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>OpenGL 3.0 Specifications Released</title>
    <link>http://web2announcer.com/go/2737422</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification.
	</content:encoded>
    <pubDate>Tue, 12 Aug 2008 14:44:54 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2737422</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://hardware.web2announcer.com/">Hardware</category><category domain="http://news.web2announcer.com/">News</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Math for Java Game Programmers, Venturing into a 3D World</title>
    <link>http://web2announcer.com/go/2737395</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Since most computer games make heavy use of either 2D or 3D graphics, you will need skills in the mathematical areas that are required for success in 2D and 3D graphics programming. As a minimum, this includes but is not limited to skills in, Geometry, Trigonometry, Vectors, Matrices, 2D and 3D transforms, Transformations between coordinate systems, Projections...
	</content:encoded>
    <pubDate>Tue, 12 Aug 2008 14:21:01 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2737395</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Why All Flash Game Developers NEED A Website</title>
    <link>http://web2announcer.com/go/2737371</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    The internet has grown much since its creation in 1969. It is still growing rapidly today. As a flash game developer, you must grab a spot in this ocean of links if you want to have a better experience developing your flash game.
	</content:encoded>
    <pubDate>Tue, 12 Aug 2008 13:45:45 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2737371</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://web-services.web2announcer.com/">web services</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Chess Programs Are Not Smart</title>
    <link>http://web2announcer.com/go/2733817</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    An overview of how chess programs work, specifically the Minimax algorithm, and why they aren&#039;t really &quot;intelligent&quot;.
	</content:encoded>
    <pubDate>Fri, 08 Aug 2008 06:00:16 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2733817</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://research.web2announcer.com/">research</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>The Mines Game Implemented with JavaScript</title>
    <link>http://web2announcer.com/go/2732375</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    There is the well known mines game nicely implemented with pure JavaScript/CSS/HTML. Someone might be interested in an example of quite complex JavaScript work, so here it is. All the source codes are available at github.
	</content:encoded>
    <pubDate>Wed, 06 Aug 2008 18:06:18 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2732375</guid><category domain="http://ajax.web2announcer.com/">ajax</category><category domain="http://css-html.web2announcer.com/">css-html</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://javascript.web2announcer.com/">javascript</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>fMAME - arcade emulator done in Flash</title>
    <link>http://web2announcer.com/go/2731238</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    MAME emulator done in Flash by Korean developer! No audio for now, but plays really smooth. Fun to be able to play retro games right in the browser.
	</content:encoded>
    <pubDate>Tue, 05 Aug 2008 16:15:39 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2731238</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://news.web2announcer.com/">News</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Web Bot Battle!</title>
    <link>http://web2announcer.com/go/2729048</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Web Bot Battle is a simple turn based combat game for robots coded in PHP. When the game starts four robots are placed into an arena (100x100 grid), they are given the ability to scan for other robots, move about, and fire. The last remaining robot is the winner
	</content:encoded>
    <pubDate>Sat, 02 Aug 2008 20:51:56 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2729048</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://php.web2announcer.com/">php</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Solving Tic-Tac-Toe: Game Tree Basics</title>
    <link>http://web2announcer.com/go/2726923</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Moving on from simple zero-sum games, there are a bunch of directions in which we can go. So far, the games we&#039;ve looked at are very restrictive. Beyond the zero-sum property, they&#039;re built on a set of fundamental properties which ultimately reduce to the idea that no player ever has an information advantage over any other player: the complete payoff matrix is known by all players; no player gets to see the other players strategy before selecting their own; and so on.
	</content:encoded>
    <pubDate>Thu, 31 Jul 2008 14:05:05 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2726923</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://research.web2announcer.com/">research</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>50 Ways to Make Us HATE Your Flash Game</title>
    <link>http://web2announcer.com/go/2726618</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Here is a list of things NOT to do when developing a flash game. I’ve made quite a few of these mistakes myself in my games, hopefully you’ll learn from them.
	</content:encoded>
    <pubDate>Thu, 31 Jul 2008 07:17:19 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2726618</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Star Trek 1971 Text Game</title>
    <link>http://web2announcer.com/go/2725876</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Two years after the original series was canceled in 1969, high school senior Mike Mayfield was busy keeping the Star Trek universe alive by feeding punched paper tape into a Sigma 7 in an effort to bring the crew of the Enterprise and the Klingon Empire to life on a 10 character-per-second teletype terminal. Soon after Mike ported his game to HP BASIC......
	</content:encoded>
    <pubDate>Wed, 30 Jul 2008 13:45:18 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2725876</guid><category domain="http://announcement.web2announcer.com/">announcement</category><category domain="http://c-and-cpp.web2announcer.com/">c-and-cpp</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://gui.web2announcer.com/">gui</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Java game library + JRuby + awesome DSL = Gemini</title>
    <link>http://web2announcer.com/go/2719268</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    I’ve been working with JRuby to build high level systems on top of powerful Java libraries for about 2 years now.  My most successful endeavor has been Monkeybars, a libarary for making Swing a lot easier to use.  My other project has been in the game development arena.  The project name is Gemini, and although it’s not nearly as advanced as Monkeybars, I was able to get to a significant point over the weekend.  Yes, here in all its glory, the simple “crapton of sprites bouncing back and forth demo”.
	</content:encoded>
    <pubDate>Sat, 26 Jul 2008 07:58:26 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2719268</guid><category domain="http://frameworks.web2announcer.com/">frameworks</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://ruby.web2announcer.com/">ruby</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Lite-Brite</title>
    <link>http://web2announcer.com/go/2720146</link>
    <author>unknown@ma.gnolia.com</author>
    <content:encoded>
    Saved By: deletedsoul | View Details | Give Thanks
	</content:encoded>
    <pubDate>Sat, 26 Jul 2008 07:00:00 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2720146</guid><category domain="http://mac.web2announcer.com/">mac</category><category domain="http://os-x.web2announcer.com/">os x</category><category domain="http://design.web2announcer.com/">Design</category><category domain="http://application.web2announcer.com/">application</category><category domain="http://webdev.web2announcer.com/">webdev</category><category domain="http://webdesign.web2announcer.com/">webdesign</category><category domain="http://lists.web2announcer.com/">lists</category><category domain="http://reference.web2announcer.com/">reference</category><category domain="http://research.web2announcer.com/">research</category><category domain="http://css.web2announcer.com/">css</category><category domain="http://articles.web2announcer.com/">articles</category><category domain="http://photoshop.web2announcer.com/">photoshop</category><category domain="http://adobe.web2announcer.com/">Adobe</category><category domain="http://filetransfer.web2announcer.com/">filetransfer</category><category domain="http://2filehosting.web2announcer.com/">filehosting</category><category domain="http://open-access.web2announcer.com/">open access</category><category domain="http://technology.web2announcer.com/">Technology</category><category domain="http://net-neutrality.web2announcer.com/">net neutrality</category><category domain="http://web-design.web2announcer.com/">web design</category><category domain="http://3patterns.web2announcer.com/">patterns</category><category domain="http://exercise.web2announcer.com/">exercise</category><category domain="http://health.web2announcer.com/">health</category><category domain="http://none-assigned.web2announcer.com/">None assigned</category><category domain="http://slides.web2announcer.com/">slides</category><category domain="http://retro.web2announcer.com/">retro</category><category domain="http://ibm.web2announcer.com/">IBM</category><category domain="http://dated.web2announcer.com/">dated</category><category domain="http://andy-clarke.web2announcer.com/">andy clarke</category><category domain="http://ui.web2announcer.com/">ui</category><category domain="http://screenshots.web2announcer.com/">screenshots</category><category domain="http://inspiration.web2announcer.com/">inspiration</category><category domain="http://twitter.web2announcer.com/">twitter</category><category domain="http://gmail.web2announcer.com/">Gmail</category><category domain="http://google.web2announcer.com/">google</category><category domain="http://tools.web2announcer.com/">tools</category><category domain="http://git.web2announcer.com/">git</category><category domain="http://documentation.web2announcer.com/">documentation</category><category domain="http://ref.web2announcer.com/">ref</category><category domain="http://zombie.web2announcer.com/">zombie</category><category domain="http://dating.web2announcer.com/">dating</category><category domain="http://humour.web2announcer.com/">humour</category><category domain="http://undead.web2announcer.com/">undead</category><category domain="http://flickr.web2announcer.com/">flickr</category><category domain="http://web.web2announcer.com/">web</category><category domain="http://wiki.web2announcer.com/">wiki</category><category domain="http://fun-amp-games.web2announcer.com/">fun &amp;amp; games</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://imported.web2announcer.com/">imported</category></item><item>
	<title>Getting your Flash Game More Traffic</title>
    <link>http://web2announcer.com/go/2713728</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    So you’ve created a great flash game, and want to get as many people to see it as possible. Where do you begin? Hopefully, this post will give you an idea.
	</content:encoded>
    <pubDate>Wed, 23 Jul 2008 15:06:34 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2713728</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://research.web2announcer.com/">research</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>I can&#039;t Believe How Half-Baked AS3 is</title>
    <link>http://web2announcer.com/go/2713225</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    MP3 isn&#039;t suited for looping and is generally low-tech. (HE-)AAC would solve all problems, but the AS3 API gets in the way. 
	</content:encoded>
    <pubDate>Wed, 23 Jul 2008 10:06:42 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2713225</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>MOAR Rabbits! Dwemthy&#039;s Array in Java Refactored</title>
    <link>http://web2announcer.com/go/2701277</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Dwemthy&#039;s Array is an uber-geeky text based adventure game with a specific coding challenge built in, and is particularly suited to implementation with a dynamic language such as Ruby. What caught my attention recently, was Adrian Kuhn&#039;s implementation in Java. Despite my love-hate (or like-hate) relationship with Java, I&#039;m always up for a coding challenge. I&#039;ve taken Adrian&#039;s Java implementation and made it &quot;MOAR META!&quot; by using annotations and dynamic proxies.
	</content:encoded>
    <pubDate>Thu, 17 Jul 2008 02:15:11 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2701277</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://ruby.web2announcer.com/">ruby</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Efficient Flash Game Development</title>
    <link>http://web2announcer.com/go/2700771</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    If you’re a flash game developer you should know that in order to make a good game, you have to spend a considerable amount of time developing it. Usually, the time you spend making your game is analogous to the quality of game that you make. But, sometimes, the time you spend developing the game might not be worth the money you earn.
	</content:encoded>
    <pubDate>Wed, 16 Jul 2008 20:08:18 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2700771</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Defender of the favicon</title>
    <link>http://web2announcer.com/go/2699203</link>
    <author>unknown@ma.gnolia.com</author>
    <content:encoded>
    Terrifying

Saved By: nonimage | View Details | Give Thanks
	</content:encoded>
    <pubDate>Wed, 16 Jul 2008 07:00:00 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2699203</guid><category domain="http://illustration.web2announcer.com/">illustration</category><category domain="http://tutorials.web2announcer.com/">tutorials</category><category domain="http://reference.web2announcer.com/">reference</category><category domain="http://inspiration.web2announcer.com/">inspiration</category><category domain="http://resources.web2announcer.com/">resources</category><category domain="http://photoshop.web2announcer.com/">photoshop</category><category domain="http://retouch.web2announcer.com/">retouch</category><category domain="http://usability.web2announcer.com/">usability</category><category domain="http://7user-experience.web2announcer.com/">user-experience</category><category domain="http://design.web2announcer.com/">Design</category><category domain="http://viamentoinfo.web2announcer.com/">via:mento.info</category><category domain="http://css.web2announcer.com/">css</category><category domain="http://radiohead.web2announcer.com/">radiohead</category><category domain="http://vector.web2announcer.com/">vector</category><category domain="http://free.web2announcer.com/">free</category><category domain="http://wordpress.web2announcer.com/">wordpress</category><category domain="http://software.web2announcer.com/">Software</category><category domain="http://tricks.web2announcer.com/">tricks</category><category domain="http://twitter.web2announcer.com/">twitter</category><category domain="http://web-design.web2announcer.com/">web design</category><category domain="http://none-assigned.web2announcer.com/">None assigned</category><category domain="http://photography.web2announcer.com/">photography</category><category domain="http://bicycle.web2announcer.com/">bicycle</category><category domain="http://product.web2announcer.com/">product</category><category domain="http://screenshot.web2announcer.com/">screenshot</category><category domain="http://image.web2announcer.com/">image</category><category domain="http://textures.web2announcer.com/">textures</category><category domain="http://webhosting.web2announcer.com/">webhosting</category><category domain="http://harperreed.web2announcer.com/">harperreed</category><category domain="http://review.web2announcer.com/">review</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://favicon.web2announcer.com/">favicon</category></item><item>
	<title>WolfenFlickr 3D - An unlikely mashup</title>
    <link>http://web2announcer.com/go/2697901</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    A JavaScript mashup of Wolfenstein 3D and Flickr
	</content:encoded>
    <pubDate>Tue, 15 Jul 2008 14:07:21 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2697901</guid><category domain="http://css-html.web2announcer.com/">css-html</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://humor.web2announcer.com/">humor</category><category domain="http://javascript.web2announcer.com/">javascript</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>The Continuum - Continuum</title>
    <link>http://web2announcer.com/go/2694133</link>
    <author>unknown@ma.gnolia.com</author>
    <content:encoded>
    The Continuum(tm) combines classic turn-based wargaming, collectibilty and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.

Saved By: LinkNut | View Details | Give Thanks
	</content:encoded>
    <pubDate>Mon, 14 Jul 2008 07:00:00 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2694133</guid><category domain="http://photography.web2announcer.com/">photography</category><category domain="http://flashlearning.web2announcer.com/">flashlearning</category><category domain="http://viamentoinfo.web2announcer.com/">via:mento.info</category><category domain="http://anti-spam.web2announcer.com/">Anti-Spam</category><category domain="http://anti-virus.web2announcer.com/">Anti-Virus</category><category domain="http://web-filter.web2announcer.com/">Web Filter</category><category domain="http://intrusion-prevention.web2announcer.com/">Intrusion Prevention</category><category domain="http://css.web2announcer.com/">css</category><category domain="http://friendfeed.web2announcer.com/">friendfeed</category><category domain="http://greasemonkey.web2announcer.com/">greasemonkey</category><category domain="http://none-assigned.web2announcer.com/">None assigned</category><category domain="http://icons.web2announcer.com/">icons</category><category domain="http://abstract.web2announcer.com/">abstract</category><category domain="http://blog.web2announcer.com/">blog</category><category domain="http://earth.web2announcer.com/">Earth</category><category domain="http://environmental.web2announcer.com/">environmental</category><category domain="http://tshirts.web2announcer.com/">tshirts</category><category domain="http://images.web2announcer.com/">images</category><category domain="http://flickr.web2announcer.com/">flickr</category><category domain="http://creativescrape.web2announcer.com/">creativescrape</category><category domain="http://newsletter.web2announcer.com/">newsletter</category><category domain="http://resources.web2announcer.com/">resources</category><category domain="http://templates.web2announcer.com/">templates</category><category domain="http://notag.web2announcer.com/">no_tag</category><category domain="http://startup.web2announcer.com/">startup</category><category domain="http://systemimported.web2announcer.com/">system:imported</category><category domain="http://socialbookmarking.web2announcer.com/">SocialBookmarking</category><category domain="http://10web20.web2announcer.com/">web2.0</category><category domain="http://spurlnetbookmarks.web2announcer.com/">spurl.netbookmarks</category><category domain="http://twitlive-air-application.web2announcer.com/">TwitLive AIR application</category><category domain="http://twitlive.web2announcer.com/">TwitLive</category><category domain="http://twit.web2announcer.com/">twit</category><category domain="http://leo-laporte.web2announcer.com/">Leo Laporte</category><category domain="http://photo.web2announcer.com/">photo</category><category domain="http://ajax.web2announcer.com/">ajax</category><category domain="http://fun.web2announcer.com/">fun</category><category domain="http://photoshop.web2announcer.com/">photoshop</category><category domain="http://tutorial.web2announcer.com/">tutorial</category><category domain="http://lighting.web2announcer.com/">lighting</category><category domain="http://effects.web2announcer.com/">effects</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://3onlinegames.web2announcer.com/">online.games</category></item><item>
	<title>jMonkey Engine: Scene Monitor (1.0)</title>
    <link>http://web2announcer.com/go/2690377</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Scene Monitor allows a user to visibly explore the structure of a scene graph while the application is running. A tree model captures all elements of the jME scene graph and allows for easy visual inspection.
	</content:encoded>
    <pubDate>Fri, 11 Jul 2008 19:25:59 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2690377</guid><category domain="http://announcement.web2announcer.com/">announcement</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://gui.web2announcer.com/">gui</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Learning the Basics of Game Development</title>
    <link>http://web2announcer.com/go/2689675</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    If you&#039;re a beginner at game development, then this is a great article for you. This article teaches you how to begin your career as a game developer through a few simple steps
	</content:encoded>
    <pubDate>Fri, 11 Jul 2008 13:23:33 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2689675</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>The Chatbot Game</title>
    <link>http://web2announcer.com/go/2689395</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    The Chatbot Game is a bit like a social news site. To play the game, you submit chat rules, which you can think of as being similar to news submissions. Voting on these chat rules occurs during the chats. Spying on chats involving your rules corresponds to viewing your news submissions&#039; comments. Your score corresponds to karma.
	</content:encoded>
    <pubDate>Fri, 11 Jul 2008 11:19:04 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2689395</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://web-20.web2announcer.com/">web 2.0</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Programming Brain Teaser</title>
    <link>http://web2announcer.com/go/2688319</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    I’ve titled this post as a “Programming” brain teaser because ideally you could solve it in any language. For the sake of the exercise, I’m going to show sample code in JavaScript, but feel free to use your language of choice.  But first and foremost, the reason I’m writing about this is because I ran into a logic problem last week which I thought I would be able to solve in two seconds. Sadly it wasn’t the case so I’d like to share that same problem.
	</content:encoded>
    <pubDate>Thu, 10 Jul 2008 22:30:08 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2688319</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://javascript.web2announcer.com/">javascript</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Collision Detection and Game Design</title>
    <link>http://web2announcer.com/go/2688320</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    This is the second step in my series of Game Design tutorials, the first being Easy Keyboard Controls and Game Design. In this tutorial I will be building on what we already have, adding asteroids and the ability to crash into them.
	</content:encoded>
    <pubDate>Thu, 10 Jul 2008 22:24:27 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2688320</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Understanding Behavior Trees</title>
    <link>http://web2announcer.com/go/2684417</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    One of the primary goals of game AI is finding a simple and scalable solution for editing logic. Finite state machines have the advantage of being quite simple, but for large systems you’ll need a hierarchical FSM to provide reusable transitions between states.
	</content:encoded>
    <pubDate>Wed, 09 Jul 2008 10:02:08 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2684417</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://research.web2announcer.com/">research</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>LTD Puzzle 5 - Fibonacci sequence</title>
    <link>http://web2announcer.com/go/2684308</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    This weeks puzzle is a nice and simple one to ease all those with sore heads from the July 4th celebrations back into thinking code...
	</content:encoded>
    <pubDate>Wed, 09 Jul 2008 08:48:31 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2684308</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Game Programming Crash Course (for J2ME)</title>
    <link>http://web2announcer.com/go/2674135</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    A thorough tutorial for introducing people to game programming and J2ME (no Java experience required!). Explained in great detail and clear language. Highly recommended for programming beginners and people starting out with games programming.
	</content:encoded>
    <pubDate>Thu, 03 Jul 2008 03:27:00 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2674135</guid><category domain="http://eclipse.web2announcer.com/">eclipse</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Math for Java Game Programmers, Putting the Game-Math Library to Work</title>
    <link>http://web2announcer.com/go/2671036</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    In deep howto, really usefull for game or GUI developpers that are also doing some Java2D for component customization.
	</content:encoded>
    <pubDate>Tue, 01 Jul 2008 19:22:32 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2671036</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://gui.web2announcer.com/">gui</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Learn Java and Eclipse by playing CodeRally</title>
    <link>http://web2announcer.com/go/2667680</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    CodeRally combines competition with collaboration in networked races of up to 100 human-controlled cars, all Java-coding their way around the same crowded course. The competition and competitiveness actually makes users end up coding better and faster.
	</content:encoded>
    <pubDate>Sun, 29 Jun 2008 21:02:20 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2667680</guid><category domain="http://eclipse.web2announcer.com/">eclipse</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://news.web2announcer.com/">News</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Why there are no networked Flash games</title>
    <link>http://web2announcer.com/go/2666599</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    In short, it&#039;s near impossible to deploy one...
	</content:encoded>
    <pubDate>Sun, 29 Jun 2008 10:37:16 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2666599</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://humor.web2announcer.com/">humor</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://web-20.web2announcer.com/">web 2.0</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Flash AS3 Tutorial: Easy Keyboard Controls and Game Design</title>
    <link>http://web2announcer.com/go/2663582</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    In this tutorial I will be going over some of the basic elements to making a game in Flash. In this, being the first in a short series of tutorials on the subject, I will cover the main game loop and keyboard controls involved in an &quot;Asteroids&quot; type game.
	</content:encoded>
    <pubDate>Fri, 27 Jun 2008 15:17:25 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2663582</guid><category domain="http://flash-flex.web2announcer.com/">flash-flex</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Does Game AI Knowledge Grow On Binary Trees?</title>
    <link>http://web2announcer.com/go/2662323</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    In this week’s developer discussion on AiGameDev.com, Dave Mark picks up on a recent blog post by Paul Tozour, AI guru extra-ordinaire, who discusses AI interview questions he would like to hear in the games industry.
	</content:encoded>
    <pubDate>Thu, 26 Jun 2008 22:51:40 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2662323</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>J2ME Game Template</title>
    <link>http://web2announcer.com/go/2660412</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Some time ago I decided to write a simple template to facilitate the task of creating a new J2ME project.&amp;#xD;
&amp;#xD;
The template is a Netbeans project that can be used as a base to build a J2ME game or application.
	</content:encoded>
    <pubDate>Wed, 25 Jun 2008 21:13:01 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2660412</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://mobile.web2announcer.com/">mobile</category><category domain="http://open-source.web2announcer.com/">open source</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>The Game Loop</title>
    <link>http://web2announcer.com/go/2659584</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Article discussing the pros and cons of the most popular implementations, and give you a &quot;best  of&quot; implementing of a game loop.
	</content:encoded>
    <pubDate>Wed, 25 Jun 2008 11:10:03 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2659584</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>A Boulder Dash Clone in Only 20 Lines of JavaScript</title>
    <link>http://web2announcer.com/go/2656540</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    A partially playable Boulder Dash (aka Rockford) clone written in just 20 (effective) lines of JavaScript. Pure DHTML goodness, works on all decent browsers. Won the second place at the monthly 20-liner competition at OZONE Asylum.
	</content:encoded>
    <pubDate>Mon, 23 Jun 2008 22:28:21 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2656540</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://javascript.web2announcer.com/">javascript</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>DadHacker</title>
    <link>http://web2announcer.com/go/2650585</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    If war stories of things like shaking wire-wrapped boards to make the assembler code work right; combined with a degree of pragmatism towards programming that you only get after discovering for the umpteenth time that the problem wasn’t your code but a bad EPROM burn (or after discovering that your colleague with the wonderful new ideas on Agile programming has actually never seen a command line in his life) sounds like a stonking good read to you, you need to read DadHacker. Set aside a few hours. Add it to your google reader or whatever feedreader you’re using or just into your daily links. Yes, it is that good.&amp;#xD;
via Ewan’s blog.
	</content:encoded>
    <pubDate>Fri, 20 Jun 2008 00:00:24 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2650585</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://methodology.web2announcer.com/">methodology</category><category domain="http://opinion.web2announcer.com/">opinion</category><category domain="http://other-languages.web2announcer.com/">other languages</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>jMonkeyEngine : StandardGame, GameStates, and Multithreading (A New Way of Thinking)</title>
    <link>http://web2announcer.com/go/2650143</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Many argue that games have no need for multithreading but that argument is becoming more and more difficult to maintain as multiprocessing and hyperthreading becomes more prominent and games need to be able to take advantage of it. However, even if you are developing games for older systems that aren&#039;t 64-bit, multiprocessor, or hyperthreading there is still significant advantages to multithreading.
	</content:encoded>
    <pubDate>Thu, 19 Jun 2008 18:21:29 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2650143</guid><category domain="http://frameworks.web2announcer.com/">frameworks</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>Regular Pentagon Puzzle</title>
    <link>http://web2announcer.com/go/2643848</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    We&#039;ve decided to do a recurring feature at LessThanDot and have a &quot;Programmer Puzzles&quot; section with interesting puzzles published. This week the challenge is to identify the outer points in a regular pentagon (or n-sided polygon for extra credit), given the center point and the radius. You can use any programming language you like, just please let people know which one you have decided to use!
	</content:encoded>
    <pubDate>Mon, 16 Jun 2008 17:43:47 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2643848</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>jMonkey Engine: a High Performance Scene Graph Based Graphics API</title>
    <link>http://web2announcer.com/go/2643454</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    Much of the inspiration for jME comes from David Eberly&#039;s book 3D Game Engine Design.&amp;#xD;
jME was built to fulfill the lack of full featured graphics engines written in Java. Using a abstraction layer, it allows any rendering system to be plugged in. Currently, LWJGL is supported with plans for JOGL support in the near future.&amp;#xD;
jME is completely open source under the BSD license.
	</content:encoded>
    <pubDate>Mon, 16 Jun 2008 13:41:19 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2643454</guid><category domain="http://frameworks.web2announcer.com/">frameworks</category><category domain="http://games.web2announcer.com/">games</category><category domain="http://java.web2announcer.com/">java</category><category domain="http://open-source.web2announcer.com/">open source</category><category domain="http://programming.web2announcer.com/">Programming</category></item><item>
	<title>How I Built a Working Online Poker Bot</title>
    <link>http://web2announcer.com/go/2639514</link>
    <author>unknown@DZone.com</author>
    <content:encoded>
    I&#039;m a big fan of pet projects. You know the ones I mean: the projects we love to start and hate to finish. The two-week remodeling gig that takes two years. The &#039;69 Mustang sitting on cinderblocks in the back yard while seasons rotate. The unfinished novel lurking on the nether regions of your hard drive. And for programmers and poker players around the world, a million unfinished tools and libraries ranging from the ingenious to the depressingly obscure. Today, I&#039;d like to talk to you about a pet project which is actually worth your time.
	</content:encoded>
    <pubDate>Sat, 14 Jun 2008 05:18:28 GMT</pubDate>
    <guid isPermaLink="true">http://web2announcer.com/go/2639514</guid><category domain="http://games.web2announcer.com/">games</category><category domain="http://how-to.web2announcer.com/">how-to</category><category domain="http://programming.web2announcer.com/">Programming</category></item></channel>
</rss>