During the Tuesday afternoon general session at JavaOne 2008, there were some cool JavaFX-related announcements and demos. Grab some popcorn and watch this video of a portion of the session.
Learn to create a playing bot for online casinos...use at your own risk!
An implementation of Wolfenstein 3D using Javascript and Canvas.
The latest games consoles can simulate very large crowds if you do it right. This article looks at how to approach the problem, with practical advice, white papers and their videos.
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Hooray for combining technologies, this is a shining example of such work. So basically I’ve managed to put JRuby in an applet and make the ruby actually run the OpenGL code directly.
GFS Server is a "Socket Server" that communications to and from Flash CS3 and Flex 3 applications/games. Primarily the GFS Server is for making multi-user chat rooms as well as multi-player online games. The free edition allows for up to 30 connections.
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Hey, I've got a really awesome deal I'd like to offer to anybody who'll take it: If you will give me $20, I will happily pay you $12 in return. Sound like a great deal? No? It occurred to me this weekend that it's the kind of deal most independent video game developers keep making with publishers, again and again.
"Only" 21 games this time, but boy there was some awesome stuff this year. The official scoring is over here: http://java4k.com/overall.html
This post compares 8 different ways to draw pixels in ActionScript 3, to find out which is the fastest.
This is a real time ray tracer in ActionScript 3, with source code included. There is also a discussion of the optimizations used to get the framerate from 4 fps to 30 fps.
This is series of screencasts that shows to to write a game in ActionScript 3 and Flash 9. The videos are now available in high resolution through archive.org, as many people found the YouTube video resolution inadequate.
One thing I find very interesting is different computer languages, their development and their differences. I spend most of my time in C++, but the little exposure I’ve had to LISP or to other languages always leaves me wishing that C’s macros were cleaner, or that C++ had a way to implement a nice multi-variable for-each.
One of the developers of Hack Wars, a Java-based MMO, reflects on the difficult process involved in developing a large-scale indie-game.
A nice tutorial on how to build a cube in XNA from scratch and how to texture it. The writeup is very informative and takes you step by step though the entire process of setting up the project to finally rendering the cube.
How does a planner invented 37 years ago at Stanford find itself at the cutting edge of game AI?
As I mentioned in the previous post (which I accidentally published prematurely), I've been speaking on JavaFX Script at Sun Tech Days in Sydney, Australia. This was a great experience, as it was a well-run, informative conference. Of course, Sydney is a beautiful city, filled with wonderful people.
Last week some of us from the Mono team at Novell went to San Francisco for the Game Developers Conference. As some of my dear readers know, I was not much of a gamer a year ago, and I do not claim to understand this industry. Mono is currently being used by a major publisher [1] to script a new version of a popular franchise (the new edition) and Mono is also the engine that drives Unity3D for scripting and SecondLife is beta testing Mono now on their beta grid.
You don't need to confine yourself to all the serious stuff when using Eclipse. There's a number of plugins available that have nothing to do with programming, but are useful for programmers. Eclipse can be turned into an entertainment center with things like Google searches, media players, games and RSS feeds.
nintendo8.com - play Nintendo 8-bit games online (no download required)

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AI research ties into games and simulations in many ways, but one of the most fascinating is the evolution of artificial life. Here’s a compilation of the best videos and white papers about applying genetic algorithms to generating the morphology and behavior of virtual embodied creatures in 3D worlds.
I thought it would be fun to spend a few posts creating a Tetris game in compiled JavaFX Script together. Today I made a rough start on it, and if you promise not to laugh, I'll show you the humble beginnings. Here's a screenshot of its current status:
One approach to make planners more efficient in practice (for example when applied to games) involves using a hierarchical search instead, which also provides the designers with more control. The SHOP planner, or Simple Hierarchical Ordered Planner is a perfect example of these ideas in practice.
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The ups and downs, lessons learned, and what to expect if you want to start your own game company.
Welcome back, dear readers, to the fourth part of Sophie’s journey of writing a DrWho computer game with Greenfoot and Java. If you have read the previous parts, then thank you for sticking with us for so long! (If not, you may like to start reading here: Part I, Part II, Part III).
Figuring out how to make a 2d ajax game multi-player was one of the hardest feets I had to beat when figuring out how to make these games. Making everything in-sync is the hardest part. But I believe I can explain this in a way everyone can understand so your game too can be multi-player.
When your job is to build an intelligent system, the more time you spend testing and tweaking the better the results will be. Conversely, if you waste half of your working day waiting for something to happen, then you’re not at the peak of productivity!
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